Valve's new MOBA, Deadlock, is making strides to improve gameplay integrity and balance with recent updates addressing cheating and exploits.
Anti-Cheat System in Development
Valve developer Yoshi has been consistently reminding players that an anti-cheat system for Deadlock is in the works and considered a very high priority. Currently, the game relies heavily on player reports to combat cheating, with plans to implement a more robust solution in the future.
Key points about the anti-cheat development:
- A dedicated team is working on the system
- Short-term measures include a Discord-based review group for reported cheaters
- Valve is cautious about implementing kernel-level anti-cheat due to potential security risks
- The company aims to balance effectiveness with user privacy concerns
Game-Breaking Exploit Fixed
In a separate update, Valve has addressed a critical exploit that allowed players to unfairly accumulate resources:
- The soul sharing exploit enabled players to earn double the normal amount of souls (currency and experience) in the early game
- This strategy gave coordinated teams a significant advantage and limited hero diversity
- The fix limits players to earning souls from only four enemy trooper deaths per wave during the laning phase
Additional Improvements
The latest changelog also includes fixes for:
- Trooper death animations
- Unstoppable state interactions
- Camera issues for specific hero abilities
As Deadlock continues its early access phase, Valve demonstrates its commitment to refining gameplay and ensuring a fair, competitive environment. The developer's approach to anti-cheat and quick response to exploits will be crucial in shaping the game's future success in the crowded MOBA market.