Steam Makes Kernel-Level Anti-Cheat Disclosure Mandatory for Game Developers

BigGo Editorial Team
Steam Makes Kernel-Level Anti-Cheat Disclosure Mandatory for Game Developers

In a significant move towards transparency in gaming software, Valve has implemented new requirements for developers publishing games on Steam, mandating the disclosure of kernel-level anti-cheat systems in their games.

Understanding the New Disclosure Policy

Valve's latest policy change requires game developers to explicitly declare if their games utilize kernel-mode anti-cheat technology. This information will now be prominently displayed on Steam store pages, appearing alongside existing DRM notifications. The change comes in response to growing requests from both developers seeking proper ways to communicate anti-cheat information and players demanding more transparency about the software installed with their games.

Technical Impact and Security Implications

Kernel-mode anti-cheat software operates at the highest privilege level (Ring 0) of a computer's operating system, granting it extensive access to system resources. While this level of access makes the anti-cheat more effective against sophisticated cheating tools, it also raises significant security considerations. Any malfunction in kernel-level software could potentially lead to system crashes or security vulnerabilities, making transparency about its presence crucial for informed consumer decisions.

Implementation and Requirements

Moving forward, all new games submitted to Steam that include client-side kernel mode anti-cheat must complete the new disclosure field. Valve is also actively working to update existing games, reaching out to developers and publishers to ensure their store pages reflect this information. While disclosure remains optional for non-kernel-based anti-cheat solutions, Valve encourages all developers using any form of anti-cheat technology to inform their players.

Industry Context and Player Reception

The gaming community has historically shown concern about kernel-level anti-cheat software, as evidenced by controversies surrounding systems like Riot's Vanguard and Call of Duty's Ricochet. This new transparency requirement by Valve represents a significant step toward addressing these concerns, allowing players to make more informed decisions about the games they choose to install and play.

Heightened concerns among players regarding kernel-level anti-cheat software prompt the need for transparency
Heightened concerns among players regarding kernel-level anti-cheat software prompt the need for transparency

Future Implications

While kernel-mode anti-cheat remains a necessary tool in the fight against cheating in online games, Valve's new disclosure policy sets an important precedent for transparency in the gaming industry. This change reflects a growing understanding that players deserve to know what software they're installing, particularly when it operates at such a fundamental system level.