AI vs Raytracing: The Complex Challenge of Neural Rendering in Gaming

BigGo Editorial Team
AI vs Raytracing: The Complex Challenge of Neural Rendering in Gaming

The recent discussion around a WebGPU raytracing implementation has sparked an intriguing debate about the future of real-time graphics rendering, particularly focusing on the potential role of artificial intelligence in gaming graphics. While raytracing continues to set the gold standard for realistic lighting and reflections, its computational demands have led to growing interest in AI-based alternatives.

The Current State of AI in Gaming Graphics

The gaming industry has already embraced AI for specific graphics tasks, with notable implementations like NVIDIA's DLSS (Deep Learning Super Sampling). However, these solutions primarily focus on upscaling and optimization rather than full lighting simulation. Current AI applications in gaming graphics mainly serve as enhancement tools, with denoising being a particularly successful use case for improving raytraced images.

The magic of ray tracing is the ability to render light sources and reflections that are not in the scene. So where is the information coming from that the algorithm would use to place and draw the lights, shadows, reflections, etc?

Technical Challenges of AI-Based Rendering

A significant hurdle for AI-based rendering solutions is maintaining temporal coherence - ensuring consistent and accurate lighting across frames as scenes change. While AI models might excel at generating plausible lighting for static images, they struggle with dynamic scenes where off-screen objects and light sources need to be consistently tracked and rendered. This challenge is particularly evident in gaming environments where player movement and interaction require real-time adjustments to lighting and reflections.

The Performance Trade-off

Contrary to initial expectations, AI-based rendering solutions currently don't offer a clear performance advantage over traditional raytracing. While specialized hardware has been optimized for raytracing over decades, running complex AI models can be equally, if not more, computationally expensive. This has led to a hybrid approach where AI is used to enhance rather than replace traditional rendering techniques.

The image demonstrates diverse artistic scenes, symbolizing the various rendering techniques used in gaming graphics, such as traditional raytracing and AI-enhanced methods
The image demonstrates diverse artistic scenes, symbolizing the various rendering techniques used in gaming graphics, such as traditional raytracing and AI-enhanced methods

Future Prospects

The industry appears to be moving toward a combined approach, using limited raytracing samples enhanced by AI-driven denoising and upscaling techniques. This hybrid solution leverages the accuracy of raytracing while using AI to fill in the gaps and optimize performance. Research continues in areas such as neural light fields and specialized AI models for graphics rendering, suggesting potential breakthroughs in the future.

The ongoing discussion highlights that while AI shows promise in graphics rendering, it's currently most effective when complementing rather than replacing traditional rendering techniques. The future may lie in finding the optimal balance between these technologies rather than pursuing a complete AI-based solution.

Reference: A software raytracing engine written in WebGPU