The landscape of game development and publishing relationships continues to evolve as developers seek more control over their creative works. In a significant move for the industry, Moon Studios has successfully negotiated the return of publishing rights for their action RPG No Rest for the Wicked from Take-Two Interactive, marking a new chapter of independence for the acclaimed developers behind the Ori series.
The Path to Independence
Moon Studios has announced that it has acquired the publishing rights to No Rest for the Wicked from Take-Two Interactive, following months of negotiations. This development comes after Take-Two's decision to sell off its Private Division publishing label earlier this year. While Take-Two had initially stated it would continue supporting No Rest for the Wicked after the Private Division sale, plans have clearly changed. Studio heads Thomas Mahler and Gennadiy Korol expressed that this move allows Moon Studios to become fully independent and build the game exactly as they envision without external constraints.
The Breach: A Transformative Update
Alongside the publishing rights announcement, Moon Studios revealed details about The Breach, described as the largest content update ever for No Rest for the Wicked, scheduled to launch on April 30. This massive update will effectively double the size of the game world, introducing new zones including the Lowland Meadows and Marin Woods. Players will encounter new enemy factions such as the Harvesters and the Balak Taw, along with two new weapon archetypes: gauntlets and wands.
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"A glimpse into the dark, mystical world of No Rest for the Wicked: The Breach, showcasing the eerie atmosphere of the game ahead of its extensive content update" |
Gameplay Overhaul
The Breach represents more than just additional content—it's a fundamental reworking of the game's core systems. The update will introduce a revamped progression system, refined gear drops, and numerous quality-of-life improvements. A new Alive system will make the world more dynamic, with factions and enemies reshaping the environment. The Plague system will unleash powerful new enemies and bosses throughout the world of Sacra, offering players opportunities to cleanse infected regions for valuable resources.
Fresh Start Required
In an unusual move, The Breach will require players to start fresh rather than continuing with existing saves. Current saves will remain accessible in a legacy build, but experiencing the full scope of the update will necessitate beginning a new playthrough. Moon Studios explained this decision as ensuring the update integrates seamlessly with the game, acknowledging it might surprise some players while emphasizing the extensive nature of the changes.
Future Roadmap
Following The Breach, Moon Studios plans to release a multiplayer update that will support up to four players in cooperative play. The developer has also outlined plans for expanding the city, housing, and farming systems, along with further combat refinements. Additionally, celebrated composer Gareth Coker, known for his work on the Ori series, has rejoined Moon Studios and will contribute new musical compositions to No Rest for the Wicked.
Revival Hopes
The timing of these announcements may be strategic, as No Rest for the Wicked has seen its player base decline significantly since its early access launch in April 2024. From a peak of over 36,000 concurrent players, recent months have seen numbers dwindle to just a few hundred at any given time. Moon Studios appears committed to revitalizing interest in the game through these substantial updates and their newly gained creative independence.
Industry Context
This development occurs against the backdrop of industry consolidation and shifting publisher priorities. Take-Two CEO Strauss Zelnick had previously indicated that Private Division's games were not big in the context of our core intellectual properties at 2K and Rockstar, explaining the company's decision to divest from these smaller titles. For players, Moon Studios' independence offers reassurance about the game's continued development and the studio's long-term vision for the title.